Fix MML #1429: MegaMek side of fix for MML NPE in Aero Equipment tab #5176
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This is the MM fix for MegaMek/megameklab#1429; what I thought was a guard check against weapon being
null
was actually a form of overloading that's used exclusively by the megameklab UI to select AV range bands when displaying equipment.I've created a bare getter that returns the value that UI builder needs, and added a check to call it if the weapon passed to
wtype.getRanges()
is null.Testing:
I'd like to add a unit test to MegaMekLab to make sure that this doesn't regress but I need some help on that, so for now this should be sufficient.
Close MegaMek/megameklab#1429